Anytime a sequel to a video game comes out, criticism ensues. Just like movies, when you change a character’s costume, look, or ethnicity, some fans will be happy, some won’t.
This time, there are fans who think the women in Mortal Kombat 11 aren’t ‘hot enough’ and they are blaming the far-left for this.
With a Metacritic average critic rating of 83, it seems as if the game has done well.
However, if one scouts the lower end of of the ratings spectrum — the frequent use of the terms “SJW” (social justice warrior), liberals, and “ugly women” in multiple reviews—tell a different story.
A rational person looking at these tweets will not think much. The digital ladies in Mortal Kombat 11 are still attractive by ‘real person’ standards, and even if they weren’t, they’re only animated characters in a video game.
The attitude that women in video games must be attractive is reflective of the fact that women in games are geared primarily for straight male audience.
Baraka has a full mouth of lamprey-esque razor sharp fangs but it’s not controversial for a man to be unattractive.
Sheeva, from a dragon-hybrid race (the Shokan – same as fan favorite, Goro) with 4 arms and having more masculine facial features and clad in armor is tantamount to a betrayal of femininity.
The response to the women of Mortal Kombat 11 is symbolic of the ongoing culture war and the fact that the Left has infiltrated every aspect of society.
One reminisces to the bikinis of yesteryear’s Mortal Kombat as catering to straight men. However, the new SJW generation seeks new attire and looks that will cater to feminist outrage.
In the early Mortal Kombat games and subsequent films, the first female character, Sonya Blade, in Mortal Kombat 2, was portrayed as a sexy blond in a bikini.
As the game kept adding sequels and increased its number of characters, more female characters emerged. The ethnic Asian Kitana came out as another feminine female figure in Asian garb, then there was the old granny Sindel and the not so attractive Mileena.
So, not all female characters were portrayed as sexually attractive, but SJW culture was not this aggressive in the 90s.
When Mortal Kombat 10 came out in 2011, there was talk of making the female characters breasts smaller, to make it more ‘realistic’ and in theory, give less for the male audience to ‘objectify’.
Today, some fans show displeasure that the character Sonya has aged and isn’t as pretty as she once was, since she is now portrayed as a 51 year old.
Either way, these online outbursts show that this extreme SJW culture has become so mainstream and pervasive that it pleases no one ultimately. Both SJW pressure to portray women in a non-sexual manner and men who seek sexual gratification through video game characters shows that SJW culture and the far left is simply not compatible with anything it touches.